sdl2
cross-platform multimedia library
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Package versionsdl2-2.30.0p1
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MaintainerThomas Frohwein
Simple DirectMedia Layer is a cross-platform multimedia
library designed to provide fast access to the graphics
framebuffer and audio device. It is used by MPEG playback
software, emulators, and many popular games.
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| Customizing ${PKGSTEM} gamecontroller layout on OpenBSD
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The mapping for SDL2's gamecontroller API is currently based on a workaround.
It defaults to:
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,\
dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,\
leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,\
righty:a4,start:b7,x:b2,y:b3,"
A custom mapping can be used via the SDL_GAMECONTROLLERCONFIG env var. Note
that the first value (for guid) should be 'none' and the second one can be any
name under which SDL2 will list the gamecontroller device.
Example mapping (for Logitech Dual Action gamepad):
$ export SDL_GAMECONTROLLERCONFIG="none,X360WirelessController,a:b1,b:b2,\
back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,\
leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,\
righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,"
- devel/gmake
- devel/dwz