tome4
graphical sdl rogue-like game
WWW CVSWeb GITHub-
Package versiontome4-1.7.6
-
MaintainerThe OpenBSD ports mailing-list
Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG,
featuring tactical turn-based combat and advanced character building.
Play as one of many unique races and classes in the lore-filled world
of Eyal, exploring random dungeons, facing challenging battles, and
developing characters with your own tailored mix of abilities and
powers. With a modern graphical and customisable interface, intuitive
mouse control, streamlined mechanics and deep, challenging combat,
Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st
century.
This package contains the engine of the game.
+-----------------------------------------------------------------------
| Running ${PKGSTEM} on OpenBSD
+-----------------------------------------------------------------------
If you have troubles running the game, you can try --safe-mode
parameter. The full list of available parameters can be found on the
project's wiki: https://te4.org/wiki/Command_Line_Arguments
-Mmodule Automatically load and run module instead of going to the boot menu
-uname Use name for the character name instead of prompting,
and either load that character's saved game or create a new game
with that name.
-n Force creating a new game, overwriting any previous saved game
for the given character name
-Eargs Passes extra arguments to the game module (?)
--xpos x Create the game window at the given X coordinate
--ypos y Create the game window at the given Y coordinate
--flushâstdout Write to te4_log.txt immediately instead of buffering output.
This facilitates debugging but can slow T-Engine4 down.
--no-debug Disables most output to te4_log.txt
--safe-mode Disables many graphical effects and reverts to minimal screen
size and graphics settings
--home path Use the given directory instead of your default operating
system home directory. T-Engine's settings and saved games will
be saved in a subdirectory under this home directory, as
described here. For example, this can be used to set up a
separate directory for developing modules, with cheat enabled
and with less "stuff" so it loads faster, without interfering
with your regular ToME saved games.
- devel/premake4
- devel/gmake
- archivers/bzip2
- games/tome4,-data